Tetris Wouldn't Succeed at The Game Awards — An Additional Classification May Address This Issue
Whenever a major awards ceremony nears, one notices a clamor for introducing of new categories to recognize unsung work and delight the passions of followers dedicated to specific genres.
Another commentator has already made for a horror game category. That would rule. Equally deserving are tabletop games, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front since similar to dedicated enthusiasts, there's a strong justification for why my demand is the most urgent and significant. The demand is this: There should be an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works isn't exact; it’s very subjective, and inevitably start arguments resulting in unclear classifications. It's understandable that film award organizations don’t do it. However, it represents a necessary evil for the industry of video games, that demonstrate such variety it's challenging to consider them a single creative category.
For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to compete fairly, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies currently feature classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories successfully include many game types, allowing placement for numerous titles.
Not so for puzzle games. No suitable classification appears to put them. Think about these outstanding current releases, all very different: the architectural riddles of one title, intense tile-matching in a different title, thought-provoking social scenarios from additional release. Where could they possibly go between these six categories? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist outstanding logic titles published annually that have no home during gaming ceremonies, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.
- An iconic brain-teaser received no recognition completely that year
- A different innovative game missed out that year
- Well-received sorting experience was overlooked that year
- Limited numbers of logic titles managed to sneak into niche award types
Value of Brain-Teasers
These are often small games, yet the craft in brain-teasers holds tremendous importance. Well-known matching games stand as most engaged experiences worldwide continuing this trend for many years.
The famous puzzle experience challenges famous sandbox experiences competing to become best-selling game of all time; it also contends as greatest title ever. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. One could readily select a field of five engaging, different, qualified experiences every year with ease — or rather, with difficulty, given the need to exclude so many good games out.
And to reiterate, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the demanding boundary interactive creation, producing among the purest expressions of gaming itself. Just like film action specialists, they warrant appreciation. Don't make them wait 35 years.